[Speex-dev] Speex with PS3 SPE support
Jean-Marc Valin
jean-marc.valin at usherbrooke.ca
Tue Oct 23 16:20:45 PDT 2007
Saad Nader wrote:
> We needed to use a release version of the SDK because this part of
> production code for our Sony implementations. I'm not sure how stable
> that branch is. Is the encoding and decoding already stable? In other
> words, what is not stable about that branch?
It's listed as "unstable" in the sense of "I might change the API" and
that is mainly for new features that are not related to the codec itself
(echo cancellation, ...). Also, because I do more changes, the
likelyhood of breaking things is slightly higher. That being said, the
overall quality (and even "stability" in the sense of how much I trust
the code) is much higher in the latest 1.2beta releases than for the
1.0.x branch.
Jean-Marc
> Thanks,
> ---------------------------
> Saad Nader
> Middleware Engineer
> Powered By Gamespy, IGN
>
> -----Original Message-----
> From: Jean-Marc Valin [mailto:jean-marc.valin at usherbrooke.ca]
> Sent: Tuesday, October 23, 2007 1:53 AM
> To: Saad Nader
> Cc: speex-dev at xiph.org
> Subject: Re: [Speex-dev] Speex with PS3 SPE support
>
> Hi Saad,
>
> I noticed you've been using 1.0.5. This is actually quite old. There are
> many many improvements and optimisations in the unstable branch
> (1.2beta2 is the latest) and you should definitely be using that on the
> Cell.
>
> Cheers,
>
> Jean-Marc
>
>
More information about the Speex-dev
mailing list