[Speex-dev] Audio Speed Variability
James Stanton
jstanton at clairvista.com
Thu Oct 4 15:14:14 PDT 2007
John,
Thanks for the reply! You mentioned output sample rates should be 44100
or 48000, should I worry about input (Mic) Sample rates as well?
(Currently I was requesting the sample rate on both ends to be 16000
samplesPerSecond, for ease of passing into the codec) Also, do you
recommend any particular resampler that I should use, or are any of the
ones out there probably okay, or should I just write my own? Thanks
again for your help!
Jamie
John Miles wrote:
>>-----Original Message-----
>>From: speex-dev-bounces at xiph.org [mailto:speex-dev-bounces at xiph.org]On
>>Behalf Of James Stanton
>>Sent: Thursday, October 04, 2007 12:53 PM
>>To: speex-dev at xiph.org
>>Subject: [Speex-dev] Audio Speed Variability
>>
>>
>>I have a video conference like application that I've been working on for
>>a while now, and a recent change is causing some odd problems, and I was
>>wondering if anyone else had seen problems like this....
>>
>>
>
>
>Short answer: don't use output sample rates other than 44100 or 48000.
>
>Longer answer: Sound chips usually run at one of those rates, often either.
>Those rates are more or less guaranteed to work properly. Most chips don't
>support other rates directly; a software resampler in the driver is used
>instead. Unfortunately, Microsoft released a horribly-broken reference
>resampler implementation to sound hardware OEMs a few years ago, and many of
>them still use it. On their sound cards, if you ask for 11025 Hz, for
>example you're likely to get 11100 Hz or something similarly-imprecise.
>That obviously causes cumulative latency/slippage problems.
>
>Bottom line: voice codec applications that need to work at lower rates
>really need to resample to 44.1K or 48K themselves in order to work robustly
>across all hardware platforms. Neither MS nor sound-hardware OEMs have
>shown the slightest interest in fixing this bug, so that's just the way it
>goes.
>
>-- john
>
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