[Speex-dev] how to use fixed-point ?
illiminable
ogg at illiminable.com
Wed Jul 5 20:39:53 PDT 2006
If you look at the svn version of the code. In the win32/vs2005
directory is the vcproj file for speex.
It already contains build configurations for windows mobile 5 pocketpc
editions. You can use/look at that.
Zen.
patrick andrieux wrote:
> Hi list !
>
> I'm Patrick, a french student.
> i am developping a kind of softphone for pocket PC using speex.
> Sorry in advance for my bad english.
>
> Till now, i had good results, but now i've a problem with encoding.
>
> so to summarize, here is a short description of my work :
> I'm working on pocket pc
> I'm developing a GUI in C#
> I'm developing a dll in C++ which use speex functions
>
> I capture audio from microphone using windows wave API.
> For it, I fill several buffers of 20ms, 160 samples.
> When the first or one of this buffer is full, a callback is called by
> wave API.
> So, at this moment, i want to encode this audio data. (and write them
> in a file)
>
> But apparently, it's to slow, and consequently, all my data are not
> written.
> I've read some topic about that, and i guess i need to use the
> fixed-point stuff.
>
> I tried to use speex_encode_int(...) instead of speex_encode(...)
> but i have the same result when i read my file : no sound.
> I tried as well to change quality and complexity, and i have same bad
> result.
> My program work correctly if i don't encode the data, i get a perfect
> sound.
> So my problem is the encoding ...
>
> So my question is,
> how can i use fixed-point instead of floating-point ?
> (maybe i need to specify "--enable-fixed-point" but how can i do that
> on VS2005 ? )
>
> Thanks a lot for your help.
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>
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