[Speex-dev] Speex hardware requirements?

Jean-Marc Valin Jean-Marc.Valin at USherbrooke.ca
Wed Mar 23 11:04:13 PST 2005


I think narrowband decoding should work then (at least if you disable
perceptual enhancement). As for wideband, it would at least require
shortcuts in the QMF (replacing with IIR filter) to work.

	Jean-Marc

Le mercredi 23 mars 2005 à 08:05 +0100, Pär Moberg a écrit :
> Compared to todays PDAs the GameBoy Advance (GBA) is low spec. it has a 
> 16MHz ARM7tdmi RISC processor. 32-bit but it can handle 16-bit 
> instructions in a mode that resembles "bytecode" (a 32-bit instruction 
> is executed using a 16-bit instruction). I got a feeling that the GBA 
> would need a FPU.
> For more information on the GBA visit this info page:
> http://www.cs.rit.edu/~tjh8300/CowBite/CowBiteSpec.htm
> and this development page: http://www.devrs.com/gba/
> 
> Best Regards
>    Pär
> 
> > Hi,
> > 
> > Decoding Speex is really cheap (about 10x faster than encoding). I
> > expect most PDAs (no FPU) will be able to decode Speex at 16 kHz in
> > real-time. I have no idea what CPU the Gameboy advance uses, so I can't
> > say.
> > 
> > 	Jean-Marc
> > 
> > Le samedi 19 mars 2005 à 16:29 +0100, Pär Moberg a écrit :
> > 
> >>Hi evrybody,
> >>I wonder witch hardware requirements it is for speex decoding
> >>(especially 16kHz mono sound).
> >>Could it be possible to use the Gameboy advance hardware if you added a
> >>FPU? or dose it need to be more powerfull?
> >>
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-- 
Jean-Marc Valin <Jean-Marc.Valin at USherbrooke.ca>
Université de Sherbrooke



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