[vorbis] Vorbisfile Problem...
programmer_ted
ted at fusionapple.com
Wed Feb 18 17:18:33 PST 2004
Ya know what, send me your project or what files I need for your example
and I'll figure out a solution. I had a problem with the Ogg/Vorbis
libraries on bcc myself. Dunno why I didn't remember before, thought your
problem was something different.
At 05:15 PM 2/18/2004, you wrote:
> Ah, I was about to reply and tell you that making the app multithreaded
>did nothing to help my situation. However, I *DID* run it in my debugger,
>and got 'Exception: Access violation, Write address=10' when I chose to open
>an OGG file. Now I am NOT an ASM person here, so I've got no clue what the
>gibberish is in td32. However, I've never seen an address set to a number
>so low. Usually if something writes to an invalid address, it's a hex
>address which is much higher, or null. Maybe this can help track down the
>problem?
>
> -Seph
>
>----- Original Message -----
>From: "Michael Smith" <msmith at xiph.org>
>To: <vorbis at xiph.org>
>Sent: Wednesday, February 18, 2004 7:45 PM
>Subject: Re: [vorbis] Vorbisfile Problem...
>
>
> > On Thursday 19 February 2004 11:42, Ryan Ashley wrote:
> > > Tried it, doesn't work. I read on the GameDev.net forums that one guy
> > > fixed this EXACT same problem by making the app multithreaded. However,
> > > does the documentation at Xiph explicitly state that you shouldn't use
> > > multithreading unless a ton of conditions are met? I don't do
> > > multithreaded applications, and I don't think I should have to change my
> > > entire app around and make it multithreaded a specific way just to get
>one
> > > buggy function working. Is there any other way to open and decode an
>OGG
> > > file?
> > >
> >
> > I suspect the suggestion was to use the multithreaded C runtime, NOT to
> > actually make your application multithreaded. This suggestion is probably
>a
> > good one.
> >
> > Mike
> >
> > --- >8 ----
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