[vorbis] Vorbisfile Problem...

Ryan Ashley Lord_Dakron at hotmail.com
Wed Feb 18 17:15:51 PST 2004



   Ah, I was about to reply and tell you that making the app multithreaded
did nothing to help my situation.  However, I *DID* run it in my debugger,
and got 'Exception: Access violation, Write address=10' when I chose to open
an OGG file.  Now I am NOT an ASM person here, so I've got no clue what the
gibberish is in td32.  However, I've never seen an address set to a number
so low.  Usually if something writes to an invalid address, it's a hex
address which is much higher, or null.  Maybe this can help track down the
problem?

   -Seph

----- Original Message ----- 
From: "Michael Smith" <msmith at xiph.org>
To: <vorbis at xiph.org>
Sent: Wednesday, February 18, 2004 7:45 PM
Subject: Re: [vorbis] Vorbisfile Problem...

<p>> On Thursday 19 February 2004 11:42, Ryan Ashley wrote:
> > Tried it, doesn't work.  I read on the GameDev.net forums that one guy
> > fixed this EXACT same problem by making the app multithreaded.  However,
> > does the documentation at Xiph explicitly state that you shouldn't use
> > multithreading unless a ton of conditions are met?  I don't do
> > multithreaded applications, and I don't think I should have to change my
> > entire app around and make it multithreaded a specific way just to get
one
> > buggy function working.  Is there any other way to open and decode an
OGG
> > file?
> >
>
> I suspect the suggestion was to use the multithreaded C runtime, NOT to
> actually make your application multithreaded. This suggestion is probably
a
> good one.
>
> Mike
>
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