[vorbis] Windows XP and MP3

Firelight Multimedia support at fmod.org
Fri Apr 13 09:35:02 PDT 2001



on a p3-500 my optimized polysynth gets me about 2.5% for a stereo 128kbps
mp3.   Using the beta 4 ogg vorbis it takes about 6% cpu.
-------------------------
Brett Paterson
Firelight Multimedia
http://www.fmod.org
-------------------------

----- Original Message -----
From: "Michael Smith" <msmith at labyrinth.net.au>
To: <vorbis at xiph.org>
Sent: Friday, April 13, 2001 5:07 PM
Subject: Re: [vorbis] Windows XP and MP3

> At 05:01 PM 4/13/01 +0100, you wrote:
> >I promote vorbis as much as I can for my clients.. I have a very large
user
> >base and numerous commercial licensees, and when they ask about mp3 and
> >licensing i immediately divert them to ogg vorbis because it is free..
the
> >only problem they really have is the cpu usage still (for games) .. mp3
> >comes at less than half the cpu cost currently.  Id try to help but im
> >already busy as it is :).. are there any SIMD implementations for x86
that i
> >havent heard about maybe?
>
> There's been a lot of optimisation work, and the current decoder is better
> than the 'bad' mp3 decoders as far as speed goes. I'd be surprised if it
> was still more than twice as slow.
>
> It's useful to note that there are at least two (that I know of) games
> currently available (i.e. actual commercial releases) that use vorbis for
> their in-game audio.
>
> Michael
>
>
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