[vorbis] Windows XP and MP3

Michael Smith msmith at labyrinth.net.au
Fri Apr 13 09:07:25 PDT 2001



At 05:01 PM 4/13/01 +0100, you wrote:
>I promote vorbis as much as I can for my clients.. I have a very large user
>base and numerous commercial licensees, and when they ask about mp3 and
>licensing i immediately divert them to ogg vorbis because it is free.. the
>only problem they really have is the cpu usage still (for games) .. mp3
>comes at less than half the cpu cost currently.  Id try to help but im
>already busy as it is :).. are there any SIMD implementations for x86 that i
>havent heard about maybe?

There's been a lot of optimisation work, and the current decoder is better
than the 'bad' mp3 decoders as far as speed goes. I'd be surprised if it
was still more than twice as slow. 

It's useful to note that there are at least two (that I know of) games
currently available (i.e. actual commercial releases) that use vorbis for
their in-game audio.

Michael

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