[vorbis] Windows XP and MP3
fungus
spam at egg.chips.and.spam.com
Fri Apr 13 09:36:11 PDT 2001
Michael Smith wrote:
>
> There's been a lot of optimisation work, and the current decoder is better
> than the 'bad' mp3 decoders as far as speed goes. I'd be surprised if it
> was still more than twice as slow.
>
Is that in the beta 4 or is it still in the unofficial
"nightly CVS" versions?
> It's useful to note that there are at least two (that I know of) games
> currently available (i.e. actual commercial releases) that use vorbis for
> their in-game audio.
>
I'm working on one now where I can have up to six audio
streams going at the same time[1], along with ov_seek_pcm()s
happening in each channel.
I probably have to come up with a work-around for the seek
slowness, but the basic decoder is still very slow for a
game. FWIW, Winamp currently registers aout 5% CPU usage
with .ogg files, and 1% with .mp3 files.
Just like another poster in this thread, I don't really
have time to start digging around in the libs and learning
what's going on (I wish I did!), I have to rely on the
work of the vorbis team.
Is speed being worked on for the final release, or is
Version 1.0 just going to be the beta 4 code but with
the bugs fixed.
--
<\___/>
/ O O \
\_____/ FTB.
[1] Six is the max but three channels happens quite often
- an ambient sound and two crossfading music tracks layered
on top of it.
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