[Vorbis-dev] OGG loads as a naked file, but not if embedded in an IFF.
Conrad Parker
conrad at metadecks.org
Mon Dec 16 14:42:52 PST 2013
On 17 December 2013 09:38, <dave at 661.org> wrote:
> On Tue, 17 Dec 2013, Conrad Parker wrote:
>
> I like libsndfile, but it's not designed to support Ogg-in-AIFF. If your
>> game only needs to support these specific filetypes that you generate, one
>> of which isn't supported by libsndfile, then perhaps there's no need to
>> use
>> libsndfile here.
>>
>
> The Ogg files aren't in an AIFF, but an IFF container called Blorb. It
> looks like I have to use libsndfile anyhow. My code for loading AIFFs only
> works for 8-bit samples and I can't figure out how to get things to work
> for 16-bit AIFFs or how to adjust their volumes properly.
Ah ok, yes libsndfile is great for loading AIFF but it probably doesn't yet
have support for Blorb ;)
Conrad.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.xiph.org/pipermail/vorbis-dev/attachments/20131217/1cc11b57/attachment.htm
More information about the Vorbis-dev
mailing list