<div dir="ltr"><div class="gmail_extra"><br><div class="gmail_quote">On 17 December 2013 09:38, <span dir="ltr"><<a href="mailto:dave@661.org" target="_blank" onclick="window.open('https://mail.google.com/mail/?view=cm&tf=1&to=dave@661.org&cc=&bcc=&su=&body=','_blank');return false;">dave@661.org</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">On Tue, 17 Dec 2013, Conrad Parker wrote:<br>
<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I like libsndfile, but it's not designed to support Ogg-in-AIFF. If your<br>
game only needs to support these specific filetypes that you generate, one<br>
of which isn't supported by libsndfile, then perhaps there's no need to use<br>
libsndfile here.<br>
</blockquote>
<br></div>
The Ogg files aren't in an AIFF, but an IFF container called Blorb. It looks like I have to use libsndfile anyhow. My code for loading AIFFs only works for 8-bit samples and I can't figure out how to get things to work for 16-bit AIFFs or how to adjust their volumes properly.</blockquote>
<div><br></div><div>Ah ok, yes libsndfile is great for loading AIFF but it probably doesn't yet have support for Blorb ;)</div><div><br></div><div>Conrad. </div></div></div></div>