[Vorbis-dev] OGG loads as a naked file, but not if embedded in an IFF.
dave at 661.org
dave at 661.org
Mon Dec 16 14:53:59 PST 2013
On Tue, 17 Dec 2013, Conrad Parker wrote:
> On 17 December 2013 09:38, <dave at 661.org> wrote:
> On Tue, 17 Dec 2013, Conrad Parker wrote:
>
> I like libsndfile, but it's not designed to support
> Ogg-in-AIFF. If your
> game only needs to support these specific filetypes
> that you generate, one
> of which isn't supported by libsndfile, then perhaps
> there's no need to use
> libsndfile here.
>
>
> The Ogg files aren't in an AIFF, but an IFF container called Blorb.
> It looks like I have to use libsndfile anyhow. My code for loading
> AIFFs only works for 8-bit samples and I can't figure out how to get
> things to work for 16-bit AIFFs or how to adjust their volumes
> properly.
>
>
> Ah ok, yes libsndfile is great for loading AIFF but it probably doesn't yet
> have support for Blorb ;)
I already have a library for parsing Blorb files. There is no need for
libsndfile to support it. A Blorb file contains AIFFs, MODs, and OGGs as
chunks. Generally what the Blorb library does is check the index chunk
for the sound clip desired and return a filepointer to the beginning of
that clip. It seems to me that it would make no difference to libsndfile
if the file pointer (well, handle) points to a naked file or a portion of
a container file (a Blorb file). This doesn't bother libsndfile if I'm
loading an AIFF the same way.
--
David Griffith
dave at 661.org
More information about the Vorbis-dev
mailing list