[Vorbis-dev] Ogg in .NET

Keiji Ikari kei at teamikaria.com
Tue Mar 11 10:05:34 PDT 2008


Hi,

I'm working on making a game in VB2008, and I'm hoping to use OGG
Vorbis-format music (because ogg files are tiny =D) in it. I've
googled for info on doing this, but all I've found are dead links and
non-free implementations... and when I tried compiling libogg ages ago
on Windows, I completely failed.

I've already worked out how to use DirectSound, so I really just need
to be able to read stuff like length, sample rate, sample format, etc
from the header and decompress the audio data into a byte array so it
can be played (or indeed modified) later.

Can anyone either a) fill me in on exactly how to compile
libogg/libvorbis into a DLL, or b) provide such a DLL so I can add a
reference to it (I assume there would then be documented functions for
e.g. the decompression algorithm available)?


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