[vorbis-dev] Audo quality problem
Simeon Maxein
smaxein at freenet.de
Fri Feb 6 12:46:46 PST 2004
> I listened to your samples, and couldn't ABX them even with my $150
> headphones on. By subtracting the WAVs from each other, I can hear what
> you're probably talking about, but I'd say "very audible artifacts" is
> perhaps a little overstated.
I was referring to the tests I did some while ago, with an earlier version
of oggenc. I was probably not making that clear enough in my last mail.
There were very audible artifacts in there; of course, the samples I encoded
now are not as bad (and would not be a big problem when listening to
normally).
> It might be helpful if you could determin the lowest quality setting where
> the problem (for you) goes away. Say, within .5 or so.
I will try that out and send you my results.
> You also might be interested in the Garf-tuned version, which gives higher
> quality at some of the higher bitrates than stock oggenc does. Search the
> archives for a link.
I tried that now, as well as a "post-1.0.1"-version of oggenc, with no great
differences at -q5. Only that the Garf version encoded the
"theproduct"-sample with an average of 300kb/s instead of 200 as normal
oggenc does.
> Also, thank you for going to the trouble to put up FLACs containing just
the
> short sample where the artifacts occur
That was the only sensible thing for me to do, as my webspace allows only
files with 1.6MB max and I only have an ISDN connection ;-)
Simeon Maxein
<p>--- >8 ----
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