[vorbis-dev] vorbis on playstation 2
Nicolas Pitre
nico at cam.org
Wed Feb 5 14:58:21 PST 2003
On Wed, 5 Feb 2003, David Etherton wrote:
> > Then you should use the Tremor source.
>
> Are you saying that Tremor is going to be faster than a stock vorbis decoder
> on a modern machine with both good integer and floating-point performance?
It should be as fast.
> I guess I should have been clearer -- I'm not worried about single-precision
> floating-point math, but all double-precision floating-point math is
> emulated on the PS2.
>
> Perhaps having ogg_pi, ogg_sin, ogg_tan, ogg_log, etc as a wrapper layer
> would be useful. I'm well aware that PC platforms don't have much of an
> additional cost associated with double-precision arithmetic.
Why bother if Tremor doesn't use those functions at all?
> Presumably since it's possible to write a fixed-point decoder, a
> single-precision decoder should work just fine as well.
It should, but would be redundant.
<p>Nicolas
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