[vorbis-dev] vorbis on playstation 2

David Etherton etherton at rockstarsandiego.com
Wed Feb 5 15:24:21 PST 2003

> > Are you saying that Tremor is going to be faster than a stock vorbis
> > on a modern machine with both good integer and floating-point
> It should be as fast.

Interesting.  Well, since I already got Tremor compiling last week, I guess
I'll keep digging into it further.  The only reason I can see floating point
still being a win on PS2 is

(a) There's a totally decoupled coprocessor with four-wide float SIMD (but
it doesn't have much memory)
(b) Integer SIMD on the PS2 is either two 32x32->64 multiplies or eight
16x16->32 multiplies; I suspect the latter wouldn't be very useful.



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