[vorbis-dev] ACM codec
Dan Miller
dan at on2.com
Mon Nov 11 04:33:36 PST 2002
I successfully contacted him, received source code, and got permission to post it on my site for a project we did -- www.on2.com/vpvision. Please feel free to use that code off my site under the license terms, which I believe were GPL or LGPL.
Be warned however that Vorbis+ACM is a nasty combination right now, for various reasons that Monty can explain if he is so inclined. In a nutshell, there isn't a good match between Vorbis in its present state and the ACM interface. This project used six different ACM tags, I never got a clear understanding of the differences between them.
-----Original Message-----
From: Dambrin Didier [mailto:gol at image-line.com]
Sent: Mon 11/11/2002 6:13 AM
To: vorbis-dev at xiph.org
Cc:
Subject: [vorbis-dev] ACM codec
hi
Has anyone successfully contacted the author of this ogg ACM codec?
http://hp.vector.co.jp/authors/VA012897/
I think he once posted here, but he doesn't seem to answer my emails.
Basically I want to have the FruityLoops app install his codec, so that we can compress the samples we provide with it. Benefits for us (of reading wav over ogg): sample loop points are preserved (in the wave file), & amazingly usually still work fine. Additionally it's no extra work :)
So I wanted to know if it's fine with him, as his auto-translated message is a bit unclear.
I always wanted to compress short samples in the past but MP3 was really poor for that, because of unwanted noise/silence before & after the sample itself.
Vorbis compresses short & looped samples very well. I read in the archive someone wondering about the use in games, I must say it's perfect for games, unlike MP3.
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