[vorbis-dev] WinAmp RC1/RC2 problem
Olaf van der Spek
Olaf at XCC.TMFWeb.NL
Mon Nov 12 02:38:37 PST 2001
----- Original Message -----
From: "Dimitry Andric" <dim at xs4all.nl>
To: "Olaf van der Spek" <Olaf at XCC.TMFWeb.NL>
Cc: <vorbis-dev at xiph.org>
Sent: Monday, November 12, 2001 11:10 AM
Subject: Re: [vorbis-dev] WinAmp RC1/RC2 problem
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> On 2001-11-12 at 09:24:00 Olaf van der Spek wrote:
>
> OvdS> I've got a number of sound effects for a mod of a game in Ogg
> OvdS> Vorbis format, encoded with OggDrop (RC2). WinAmp with Nullsoft
> OvdS> Vorbis Decoder RC1 and RC2 freeze when I try to play those
> OvdS> files. Maybe it's because the files are so small?
>
> Probably yes, if the NullSoft decoder is based on libvorbisfile. That
> library has a problem with small Ogg files, and it has not yet been
> fixed AFAIK (at least not in RC2). See a posting which I did some time
> ago:
>
> http://www.xiph.org/archives/vorbis-dev/200108/0243.html
>
> I can't find the reply from Monty to my posting in the archives; it
> seems to have disappeared, but IIRC he that this bug should probably
> be fixed in the next RC.
>
> The temp solution here is to not use libvorbisfile, and decode files
> using the lower level functions from libogg and libvorbis. This is
> what I have done for my project(s). But of course, this can't be fixed
> in a closed source NullSoft product, so maybe you could file a bug
> report with them. :)
I assume they already know about it. My mod launcher decodes the files fine,
but that's probably because I use ov_open() and pass all data via the
initial parameter.
>
> Cheers,
> - --
> Dimitry Andric <dim at xs4all.nl>
> PGP Key: http://www.xs4all.nl/~dim/dim.asc
> Fingerprint: 7AB462D2CE35FC6D42394FCDB05EA30A2E2096A3
> Lbh ner abj va ivbyngvba bs gur QZPN
>
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