[vorbis-dev] A different take at video encoding - I'm stuck though
Lourens Veen
jsr at dds.nl
Sun Feb 11 13:41:36 PST 2001
Marco Al wrote:
>
> From: "Lourens Veen" <jsr at dds.nl>
>
> > I'm working on the "split up the frames into
> > textured triangles and output textures and coordinates" idea.
>
> How usefull would that be exactly? For fractal image coding it might build an
> efficient starting poing for building a domain pool, I think thats the term, but
> for motion compensation it would not be a very good one I think... shouldnt you
> be more interested in segmenting along motion boundaries then?
>
> Marco
Well, the trick is that if I find a triangle with the same texture in
the next frame, I only transmit the new vertex coordinates (== motion
compensation). Matching textures within a frame can use the same texture
(== fractal encoding).
Lourens
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