[vorbis-dev] Integer wavelet video codec (source and test program)
Lourens Veen
jsr at dds.nl
Wed Feb 7 06:24:55 PST 2001
Hi,
I have a question about the yuv->rgb and rgb->yuv formulas. They work
out to:
u = r - g;
v = g - b;
y = g + 1/4*r + 1/4*b;
I understand that green is generally more important than blue and red
but isn't this a bit radical?
Lourens
Holger Waechtler wrote:
>
> Hi everybody,
>
> I wrote last time some code to do video compression using a 3d integer
> wavelet transform. Since it uses a reversible lifting scheme and avoids a
> lot of floating point operations compared to Jacks initial Tarkin code,
> this should be somewhat faster and allow lossy+lossless compression.
>
> The current implementation is very experimental, but nevertheless I would
> be happy if some of you would take a look on the source available at
> http://www.informatik.hu-berlin.de/~waechtle/w3d-0.1.14.tar.gz (about 9k).
>
> Comments, ideas, help and contributions are always welcome.
> Please cc me in replies, I'm not subscribed on this list.
>
> - Holger
--- >8 ----
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