[Speex-dev] Integrating speex with VideoNet application:
Constantbackground noise
John Miles
jmiles at pop.net
Wed Nov 1 22:04:39 PST 2006
At first glance it looks like you are opening the output device in 8-bit
mode (m_waveFormatEx.wBitsPerSample =8;). You will need to use 16-bit mode
if you expect to write an array of signed short integers to the audio
buffer. 8-bit PCM is an unsigned mode, no longer used much these days.
Also, a good debugging trick is to include something like this in your
output sample processing loop:
static FILE *hack = fopen("test.raw","wb");
fwrite(output, 2, FRAME_SIZE, hack);
After your app is closed, there will be a file called "test.raw" in its
working directory, which you can load into Sound Forge or a similar audio
editing package for closer inspection without relying on your output buffers
and playback code to work properly.
-- john
RAD Game Tools
-----Original Message-----
From: speex-dev-bounces at xiph.org [mailto:speex-dev-bounces at xiph.org]On
Behalf Of Carine Liang
Sent: Wednesday, November 01, 2006 9:40 PM
To: speex-dev at xiph.org
Subject: Re: [Speex-dev] Integrating speex with VideoNet application:
Constantbackground noise
Hi,
Can someone please help me with my problem below. Any suggestions is
appreciated.
thanks,
Carine
----- Original Message ----
From: Carine Liang <carineliang at yahoo.com.sg>
To: speex-dev at xiph.org; speex-dev at xiph.org
Sent: Tuesday, 31 October 2006 1:05:49 PM
Subject: [Speex-dev] Integrating speex with VideoNet application: Constant
background noise
Hi,
I am developing a peer-to-peer video conference application which uses
speex as a codec for the voice.
I am new to speex, so please bear with me if I asked the obvious. After I
added the encode and decode function to my MFC app, I heard a constant
background noise, even when no one is speaking into the microphone.
#define FRAME_SIZE 160
The application is coded in MFC C++. The record buffer is set to be the
same as the FRAME_SIZE such that my callback function is called everytime
160 bytes of data is recorded.
Here's what I did in the initialisation (called only once).
m_waveFormatEx.wFormatTag =WAVE_FORMAT_PCM;
m_waveFormatEx.nChannels =1;
m_waveFormatEx.wBitsPerSample =8;
m_waveFormatEx.cbSize =0;
m_waveFormatEx.nSamplesPerSec = 8000;
m_waveFormatEx.nBlockAlign =1;
m_waveFormatEx.nAvgBytesPerSec = 8000;
int quality =8;
speex_bits_init(&bits);
enc_state = speex_encoder_init(&speex_nb_mode);
speex_encoder_ctl(enc_state, SPEEX_SET_QUALITY, &quality);
In my recording callback function
LRESULT RecordSound::OnSoundData(WPARAM wParam, LPARAM lParam)
{
....
dataPtr = (char *)lpHdr ->lpData;
dataSize = (int)lpHdr ->dwBytesRecorded;
for(int k=0;k<FRAME_SIZE;k++)
input[k] = dataPtr[k]; //input is float[FRAME_SIZE]
speex_bits_reset(&bits);
speex_encode(enc_state, input, &bits);
encByte = speex_bits_write(&bits, cbits, 200);
//send cbits to peer computer via sockets
}
In the receiver's initialization function, I've initialized the
speex_decoder.
speex_bits_init(&bits);
dec_state = speex_decoder_init(&speex_nb_mode);
In the receiver's socket function, it reads from socket and store the data
in cbits (char array).
{
speex_bits_read_from(&bits, cbits, retvalue); //retvalue is 38
speex_decode(dec_state, &bits, output); //where output is float array
for(int k=0;k<FRAME_SIZE;k++)
out[k] = output[k]; //out is a char array
PostThreadMessage( WM_PLAYSOUND_PLAYBLOCK, FRAME_SIZE, (LPARAM)out );
}
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