[Speex-dev] ARM7 decode resource requirements
Anderton, John
john.anderton at epson-electronics.de
Tue Mar 28 07:53:25 PST 2006
Hi Tom
Thanks, just at the feasibility phase right now, so this sort of info is
really useful.
Memory/MHz values for the Tremor/Vorbis code seem to vary wildly - at least
I could not find a consistent set of numbers after trawling through the
discussion groups...
Thanks
John
-----Original Message-----
From: tom abcd [mailto:tom.abcd at gmail.com]
Sent: 28 March 2006 16:34
To: Anderton, John
Cc: speex-dev at xiph.org
Subject: Re: [Speex-dev] ARM7 decode resource requirements
John
I am have just started with Speex and ARM but I have been able to get it
to Decode wideband on a Philips LPC2138 (60 MHz) board using about 100k
coded space, 20k ram (had to change a few constants to get the memory down
to this) and about half the performance (takes about 10ms to decode 20ms of
speech). I have been told there is some floating point in the wideband
(from Jean-Marc) but since it runs for me have not done any more (plus the
project is now on the backburner).
I hope to test it on an Atmel AT91Sam7S256 part soon. (I have a eval board
of each)
I am using the GCC compiler in the CrossWorks toolset.
I would be interest to hear how it all works out for you. I would
also like to try the Tremor code on the Arm7 but have not got the chance
yet.
Good luck
Tom
On 3/28/06, Anderton, John <john.anderton at epson-electronics.de> wrote:
>
>
>
> Hi all
>
> I'm looking in to using speex for an ARM7 based speech decode
> development (note we need the decode only). My hope is that we should
> be able to run the decoder (in wideband mode) real time on the ARM7
> (40MHz) without any problems (the difficulty would be in the encode -
> but we plan to run that offline on a PC - so we should be OK). Can
> anyone confirm that this is the case please?
>
> Also I'd like to get a handle on memory requirements, has anyone got
> any rough estimates of the ROM & RAM footprint of the decoder, built
> for the ARM7?
>
> One last question, any estimates for how much of the decoder code is
> in floating point (number of lines of code)?
>
> Thanks & regards
> John
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>
>
>
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