[Speex-dev] How to get audio data from microphone on pocketPC ?
patrick andrieux
patrick.andrieux at gmail.com
Tue Jun 27 10:18:45 PDT 2006
Hi,
I think those options are good, but i didn't create empty project.
I just tick export symbols, and by this way i had DllMain(...) and some
other stuff in my main cpp file,
and also example of exported function and variable.
after that, you have to create a .def file : (i think it's as well in
Microsoft link)
- add a new item, select Code under Categories, and then select Module
Definition File under Templates.
- Type XXXX.def as the name of the module definition file, and then click
Add
- Add the following two lines to the XXXX.def file after the line
containing LIBRARY ."XXXX".
EXPORTS
your_fct
- Modify the XXXX.h file by changing the following code:
XXXX_API int your_fct(void);
to: extern "C" XXXX_API int your_fct(void);
next step is to include the folders of speex src, .....
in your dll properties :
- in C/C++ -> General. "additionnal include directories" ..\speex-
1.1.12\include ; ..\speex-1.1.12\libspeex
- in Linker -> General. "additionnal librairy directories" ..\speex-
1.1.12\win32\libspeex\debug
- in Linker -> input . "additionnal dependencies" libspeex.lib
i also modified i little speex folder :
in the original archive, in "include" folder, there is only speex folder and
2 Makefile.XX
i had need to create one file in "include" folder for one file in "speex"
folder.
so i created .../include/speex.h because there is .../include/speex/speex.h
i this file, i just write #include "speex/speex.h"
(i'm sure it's not clear enough so let me explain with a beautiful schema)
here is the arborescence before :
speex-1.1.12
|
\---include
Makefile.in
Makefile.an
\---speex
speex.h
speex_bits.h
...
...
here is the arborescence after :
speex-1.1.12
|
\---include
speex.h <---- in this file : #include "speex/speex.h"
speex_bits.h <---- in this file : #include "speex/speex_bits.h"
...
...
Makefile.in
Makefile.an
\---speex
speex.h
speex_bits.h
...
...
Do you understand me ?
Let me know if you still have issue with this dll.
about fmod, i tried using it, and i got some sound but it was very crappy.
And i prefere to use microsoft wave API, because it's more corresponding of
what i need.
Do you have knowledge about that to help me ?
what i would like to do is to record few ms, let say 10ms, encode it with
speex, send it, and do it again till i stop the call.
apparently, i have some trouble with the callback (it's call when a buffer
is full).
so i use waveInUnprepareHeader(..), i copy the data in a big buffer and i
run waveInPrepareHeader(..) and waveInAddBuffer(..) another time for another
record.
when my big buffer is full, i try to play it but there is no sound or just
crrcrr..?§,!
idea ?
Pat.
2006/6/27, JM <majemi00 at students.oamk.fi>:
Hi Patrick and thanks for helping out, I was able to create libspeex.lib
already.
Could you help me more with creating speex.dll? I also use VS2005, but I
write my application with c++.
I created new project (speexDLL):
Win32 Smart Device Project,
Application type: DLL,
Additional options: Export symbols, Empty project.
Are those options ok? What should I do next? Should there be Main
function
in this dll project? Should I add all files to my project from
speex-1.1.12 folder under include, libspeex and src folders?
Did you do it exactly as it is showed by Microsoft (Managed Debugging:
Debugging Interop Projects)?
Did you tried using fmod allready?
-Jere-
patrick andrieux <patrick.andrieux at gmail.com> kirjoitti Fri, 23 Jun 2006
12:54:24 +0300:
>
> Basically, In my GUI in C#, i import the functions i wrote in my dll
> and in my dll, i call the speex's functions.
>
> For creating C++ dll for ppc, you'll maybe need this link :
>
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnppcgen/html/device_debug_vs2005.asp
>
> in your speex.dll properties you have to add :
> - linker/input, add libspeex.lib in "additional dependencies"
> - C/C++/General, add the path to speex source in "additional include
> directories"
>
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