[speex-dev] XScale realtime encoding possible?

Christian Buchner Christian.Buchner1 at epost.de
Sun Nov 9 11:19:20 PST 2003

> I just did some experiments and it seems like the high system CPU time
> is not due to one specific part of the code, but rather to the extreme
> inefficiency of float emulation under Linux. I was expecting float
> emulation to run something like 30 times slower than integer, but it
> looks like its more like 3000 times slower. This means that all of the
> float operations must be removed for the code to work properly. 

Maybe I should just go on with my Sphinx project, in which I started to
systematically remove all the floats.


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