[speex-dev] Sample rate inaccuracy
ico at pruts.nl
Thu Jun 19 05:22:55 PDT 2003
I'm having some problems with inaccurate sampling rates between sending
and receiving party. (Using a simple raw UDP protocol sending packets
from speex to speex)
Both PC's have their soundcard set to 8 khz, but the samplerate seems to
differ slightly between machines. The problem I have is that the sending
machine sometimes samples with a slightly lower rate than the player
machine. This causes the audio data to 'heap up' in network buffers etc,
and thus slowly increases the latency.
What is a common way to prevent this from happening ?
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