[speex-dev] Half-Life(First Person Shooter) is using Speex
Daniel Vogel
vogel at epicgames.com
Sun Aug 3 21:20:43 PDT 2003
Erik,
you might want to check out the 4.8kbps mode available if you compile Speex
with EPIC_48K defined - it's what we are using for Unreal Tournament 2004
:-)
-- Daniel, Epic Games Inc.
> -----Original Message-----
> From: owner-speex-dev at xiph.org
> [mailto:owner-speex-dev at xiph.org] On Behalf Of Erik Johnson
> Sent: Sunday, August 03, 2003 10:44 PM
> To: 'speex-dev at xiph.org'
> Subject: RE: [speex-dev] Half-Life(First Person Shooter) is
> using Speex
>
>
> Martin Otten did most of the work to get Speex up and running
> for our games
> about a month ago, and we just recently released it to the Steam beta.
>
> So far it appears to be working pretty well, and we're
> interested in doing
> more work using Speex going forward.
>
> I'd love to hear any feedback that people have using it,
> especially at the
> different quality settings. The information on how it works in the
> Half-Life/Counter-Strike environment is here for people that
> are interested:
>
> The codec that a client uses is determined by the server, so use this
> command on your server to switch over to using the new one:
>
> sv_voicecodec voice_speex
>
> And then these commands to change between different quality
> voice streams
> (also on the server):
>
> sv_voicequality 1 : 2400bps, lowest quality
> sv_voicequality 2 : 6000bps
> sv_voicequality 3 : 8000bps
> sv_voicequality 4 : 11200bps
> sv_voicequality 5 : 15200bps, highest quality
>
> Erik Johnson
> Valve
>
> -----Original Message-----
> From: Tyler Knott [mailto:vault-responce at charter.net]
> Sent: Friday, January 03, 2003 6:08 PM
> To: speex-dev at xiph.org
> Subject: [speex-dev] Half-Life(First Person Shooter) is using Speex
>
> Valve Software has implimented Speex support in
> Half-Life(Steam version)
> as well as all other HL-based games on Steam(content delivery system
> with DRM, see www.steampowered.com). I don't beleive that anyone has
> tested the Speex support yet. Weather or not this development is
> realated to an e-mail I sent to Gabe Newell a few days
> ago(attached) is
> unknown as I have not received a reply. The above screenshot
> is of the
> ChangeLog for the Steam version of HL.
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