[speex-dev] Half-Life(First Person Shooter) is using Speex

Daniel Vogel vogel at epicgames.com
Sun Aug 3 21:20:43 PDT 2003



Erik,

you might want to check out the 4.8kbps mode available if you compile Speex
with EPIC_48K defined - it's what we are using for Unreal Tournament 2004
:-)

-- Daniel, Epic Games Inc. 

> -----Original Message-----
> From: owner-speex-dev at xiph.org 
> [mailto:owner-speex-dev at xiph.org] On Behalf Of Erik Johnson
> Sent: Sunday, August 03, 2003 10:44 PM
> To: 'speex-dev at xiph.org'
> Subject: RE: [speex-dev] Half-Life(First Person Shooter) is 
> using Speex
> 
> 
> Martin Otten did most of the work to get Speex up and running 
> for our games
> about a month ago, and we just recently released it to the Steam beta.
> 
> So far it appears to be working pretty well, and we're 
> interested in doing
> more work using Speex going forward.
> 
> I'd love to hear any feedback that people have using it, 
> especially at the
> different quality settings. The information on how it works in the
> Half-Life/Counter-Strike environment is here for people that 
> are interested:
> 
> The codec that a client uses is determined by the server, so use this
> command on your server to switch over to using the new one:
> 
> sv_voicecodec voice_speex
> 
> And then these commands to change between different quality 
> voice streams
> (also on the server):
> 
> sv_voicequality 1 : 2400bps, lowest quality
> sv_voicequality 2 : 6000bps
> sv_voicequality 3 : 8000bps
> sv_voicequality 4 : 11200bps
> sv_voicequality 5 : 15200bps, highest quality
> 
> Erik Johnson
> Valve
> 
> -----Original Message-----
> From: Tyler Knott [mailto:vault-responce at charter.net] 
> Sent: Friday, January 03, 2003 6:08 PM
> To: speex-dev at xiph.org
> Subject: [speex-dev] Half-Life(First Person Shooter) is using Speex
> 
> Valve Software has implimented Speex support in 
> Half-Life(Steam version) 
> as well as all other HL-based games on Steam(content delivery system 
> with DRM, see www.steampowered.com).  I don't beleive that anyone has 
> tested the Speex support yet.  Weather or not this development is 
> realated to an e-mail I sent to Gabe Newell a few days 
> ago(attached) is 
> unknown as I have not received a reply.  The above screenshot 
> is of the 
> ChangeLog for the Steam version of HL.
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