[opus] Antw: Re: Antw: [EXT] Opus merging streams
Sampo Syreeni
decoy at iki.fi
Wed Apr 6 06:36:33 UTC 2022
On 2022-04-06, Ulrich Windl wrote:
> Incidentially I came across a Dolby Atmos demo that had about 118
> channels wirh 24bit audio at 48kHz, all in one huge WAV file
> yesterday.
Is that even a legitimate encoding?! What the fuck.
> When I tried to play that (in plain stereo) with audiacity, even my
> fast computer (i7 at 4GHz) had dropouts. So I can imagine that
> decoding a large number of channels and mixing those seems to be a bad
> idea.
It is. Which is why my favourite ambisonics exists (sales pitch): it's a
principled and nigh entropically speaking optimum way to fold down a
static central soundfield down to a number of channels. Third order, so
sixteen channels, seems to be upto the task for *any* central isotropic
soundfield at all, and the system yields to static optimization.
I cannot for the life of me understand why Atmos exists. Except for
patent patent law or something like that. If it was used to express a
live gaming or augmented reality setup, with arbitrary auditory
parallax, I could get the point. But that's not what Atmos or even Dolby
AC-4 are about. They just encode a static scene -- in a way *much* more
complicated and heavier on the processor than a "simple" third degree
periphonic ambisonic HOA signal set would be, and in a manner not
amenable to low resource optimizations in surround sound. The object
based encoding simply seems stupid and superfluous.
--
Sampo Syreeni, aka decoy - decoy at iki.fi, http://decoy.iki.fi/front
+358-40-3751464, 025E D175 ABE5 027C 9494 EEB0 E090 8BA9 0509 85C2
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