[Flac-dev] Compiling in Xcode
Brian Willoughby
brianw at sounds.wa.com
Thu Jul 22 01:58:17 PDT 2010
You're right: any QuickTime component probably requires Xcode.
Based on your comments, the only suggestion I have is to read through
the compiler options and look for ones which affect the Objective-C++
mix. I do recall a few command-line options for changing the
behavior of the compiler, and they're all available from Xcode if you
change the build settings.
There are a couple of Apple-hosting mailing lists for Xcode,
QuickTime, Cocoa, etc. You might find some help there.
Beyond that, I don't have much to offer at this time. I worked on a
similar plugin many years ago, but ran out of time.
Brian Willoughby
Sound Consulting
On Jul 21, 2010, at 06:46, Dmitry Kichenko wrote:
> On 2010-07-21, at 2:24 AM, Brian Willoughby <brianw at sounds.wa.com>
> wrote:
>> The flac sources are distributed in a configuration that is
>> designed primarily for building from the command-line. I seem to
>> recall that there might have been an Xcode project in there at
>> some point, but if there was, it never worked well. In all
>> honesty, I may be getting confused with some other open source
>> project on that last point.
>
> Thanks for the quick reply!
>
> I think I couldve been a little more clear in my intentions: I'm
> trying to compile the Xiph QuickTime component.
>
> I managed to compile the FLAC.framework as is by changing the SDK
> over to 10.5 and setting a universal build in the project settings.
> I haven't tried FLAC++ but at this point I'm mostly interested in
> getting the Xiph QuickTime component to build, which is what's
> failing the most it seems.
>
> Incidentally, I found some reports with similar error messages
> stemming from intermixing Objective-C and C++ code and gcc getting
> confused, but since this is an Xcode project I'm wondering how it
> ever worked, if it has.
>
>> In any event, if you want to compile flac on OSX, then just use
>> Terminal.app
>
> I'm not sure I can build a QT .component from the terminal without
> resorting to xcodebuild. The latest source seems to have had
> changes made to the Xcode project, which gives me hope that at one
> point, around this time in the summer, one year ago someone was
> able to successfully get it all to build :)
>
> Would appreciate any pointers in the direction I should be heading
> and where to get help.
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