[Vorbis] A Macromedia Shockwave Flash-based Ogg player?
Ulrich Windl
ulrich.windl at rz.uni-regensburg.de
Tue Jan 16 03:28:37 PST 2007
On 15 Jan 2007 at 13:26, Andrew Lentvorski wrote:
> Ulrich Windl wrote:
> > Helix Realplayer plays Vorbis (in Linux at least), so what is the whole discussion
> > about? If you want to hear Vorbis, you can. There are also Vorbis add-ons for
> > Windows Media Player, so what?
>
> So, why is it that it took YouTube to make Internet video a reality?
>
> Zero install.
You mean "zero post install". Without a bunch of plugins it wouldn't work, right?
>
> 99.9% of end users are unable to do anything other than click a link.
> Launching anything is a big lose. Installing something is instant death.
That would be an argument against any file format Microsoft Windows (Windows
Explorer) doesn't support out of the box.
>
> Flash provided a codec that every end user had. YouTube converted any
> uploaded video into that really crappy format. Viola! Instant revolution.
Actually my PC doesn't have a flash player.
>
> Even WMV via plugin wasn't fast/convenient/ubiquitous enough to
> kickstart everything. Think about that.
>
> Ogg is so far down from that in convenience that it simply doesn't exist.
>
> A script-based Ogg audio decoder is great. However, it can't cope with
> video speeds, and it needs a nice, fast, modern machine even for audio.
>
> People, this isn't a technical problem. It's a marketing problem. And
> Ogg desperately needs to do some marketing.
Actually I think if the project had a more professional release and documentation
strategy (That is publish release notes plus up-to-date specs that are
understandable for everyone interested), there would be more people taking the
file format more seriously. To a product manager for audio players (for example)
it looks much more than a few peoples' hobby rather than a new serious audio file
specification.
Isn't that the problem?
Regards,
Ulrich
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