[Vorbis] DRM and Ogg Vorbis ??
Ken Petty
ken at oggcafe.com
Mon Feb 13 07:15:41 PST 2006
Here is a pretty good article I just found that may help about DRM,
circumvision, etc.
http://www.schneier.com/crypto-gram-0105.html
Ken
The Futility of Digital Copy Prevention
Music, videos, books on the Internet! Freely available to anyone without
paying! The entertainment industry sees services like Napster as the
death of its business, and it's using every technical and legal means
possible to prevail against them. They want to implement widespread copy
prevention of digital files, so that people can view or listen to
content on their computer but can't copy or distribute it.
Abstractly, it is an impossible task. All entertainment media on the
Internet (like everything else on the Internet) is just bits: ones and
zeros. Bits are inherently copyable, easily and repeatedly. If you have
a digital file -- text, music, video, or whatever -- you can make as
many copies of that file as you want, do whatever you want with the
copies. This is a natural law of the digital world, and makes copying on
the Internet different from copying Rolex watches or Louis Vuitton luggage.
What the entertainment industry is trying to do is to use technology to
contradict that natural law. They want a practical way to make copying
hard enough to save their existing business. But they are doomed to fail.
For these purposes, three kinds of people inhabit the Internet: average
users, hackers, and professional pirates. Any security measure will work
against the average users, who are at the mercy of their software.
Hackers are more difficult to deter. Fifteen years of software copy
protection has taught us that, with enough motivation, any copy
protection scheme -- even those based on hardware -- can be broken. The
professional pirate is even harder to deter; this is someone willing to
spend considerable money breaking copy protection, cloning manuals and
anti-counterfeiting tags, even building production plants to
mass-produce pirated products. If he can make a profit selling the
hacked software or stolen music, he will defeat the copy protection.
The entertainment industry knows all of this, and tries to build
solutions that work against average users and most hackers. This fails
because of a second natural law of the digital world: the ability of
software to encapsulate skill. A safe that can keep out 99.9% of all
burglars works, because the safe will rarely encounter a burglar with
enough skill. But a copy protection scheme with similar characteristics
will not, because that one-in-a-thousand hacker can encode his break
into software and then distribute it. Then anyone, even an average user,
can download the software and use it to defeat the copy protection
scheme. This is what happened to the DVD industry's Content Scrambling
System (CSS). This is how computer games with defeated copy protection
get distributed.
The entertainment industry is responding in two ways. First, it is
trying to control the users' computers. CSS is an encryption scheme, and
protects DVDs by encrypting their contents. Breaks do not have to target
the encryption. Since the software DVD player must decrypt the video
stream in order to display it, the break attacked the video stream after
decryption. This is the Achilles' heel of all content protection schemes
based on encryption: the display device must contain the decryption key
in order to work.
The solution is to push the decryption out of the computer and into the
video monitor and speakers. To see how this idea helps, think of a
dedicated entertainment console: a VCR, a Sega game machine, a CD
player. The user cannot run software on his CD player. Hence, a copy
protection scheme built into the CD player is a lot harder to break. The
entertainment industry is trying to turn your computer into an Internet
Entertainment Console, where they, not you, have control over your
hardware and software. The recently announced Copy Protection for
Recordable Media has this as an end goal. Unfortunately, this only makes
breaking the scheme harder, not impossible.
The industry's second response is to enlist the legal system.
Legislation, such as the Digital Millennium Copyright Act (DMCA), made
it illegal to reverse-engineer copy protection schemes. Programs such as
the one that broke CSS are illegal to write or distribute under the
DMCA. This is failing because of a third natural law of the digital
world: the lack of political boundaries. The DMCA is a U.S. law, and
does not affect any of the hundreds of other countries on the Internet.
And while similar laws could be passed in many countries, they would
never have the global coverage it needs to be successful.
More legal maneuvering is in the works. The entertainment industry is
now trying to pin liability on Internet service providers. The next
logical step is to require all digital content to be registered, and to
make recording and playback equipment without embedded copy protection
illegal. All in an attempt to do the impossible: to make digital content
uncopyable.
The end result will be failure. All digital copy protection schemes can
be broken, and once they are, the breaks will be distributed...law or no
law. Average users will be able to download these tools from Web sites
that the laws have no jurisdiction over. Pirated digital content will be
generally available on the Web. Everyone will have access.
The industry's only solution is to accept the inevitable. Unrestricted
distribution is a natural law of digital content, and those who figure
out how to leverage that natural law will make money. There are many
ways to make money other than charging for a scarce commodity. Radio and
television are advertiser funded; there is no attempt to charge people
for each program they watch. The BBC is funded by taxation. Many art
projects are publicly funded, or funded by patronage. Stock data is
free, but costs money if you want it immediately. Open source software
is given away, but users pay for manuals and tech support: charging for
the relationship. The Grateful Dead became a top-grossing band by
allowing people to tape their concerts and give away recordings; they
charged for performances. There are models based on subscription,
government licensing, marketing tie-ins, and product placement.
Digital files cannot be made uncopyable, any more than water can be made
not wet. The entertainment industry's two-pronged offensive will have
far-reaching effects -- its enlistment of the legal system erodes fair
use and necessitates increased surveillance, and its attempt to turn
computers into an Internet Entertainment Platform destroys the very
thing that makes computers so useful -- but will fail in its intent. The
Internet is not the death of copyright, any more than radio and
television were. It's just different. We need business models that
respect the natural laws of the digital world instead of fighting them.
Similar sentiment about the death of the PC:
<http://www.theregister.co.uk/content/2/17419.html>
More information about the Vorbis
mailing list