[vorbis] Visual Studio .NET
Daniel Vogel
vogel at epicgames.com
Wed Apr 17 14:36:47 PDT 2002
And as this thread turned into an aligment thread: the 8 byte packing is NOT
the cause of the crash - we already take care of this by wrapping the
includes inside #pragma pack calls.
-- Daniel, Epic Games Inc.
> -----Original Message-----
> From: owner-vorbis at xiph.org [mailto:owner-vorbis at xiph.org]On Behalf Of
> Daniel Vogel
> Sent: Wednesday, April 17, 2002 4:10 PM
> To: vorbis at xiph.org
> Subject: RE: [vorbis] Visual Studio .NET
>
>
> If you guys agree on one person and provide me with their shipping address
> Epic can buy them a copy.
>
> We have a fix locally (simply recompiling with VS.NET) though I'd
> prefer if
> this got fixed and we could use the official headers and binaries so
> costumers can easily use updated versions in the future.
>
> -- Daniel, Epic Games Inc.
>
> > -----Original Message-----
> > From: owner-vorbis at xiph.org [mailto:owner-vorbis at xiph.org]On Behalf Of
> > Michael Smith
> > Sent: Wednesday, April 17, 2002 3:44 AM
> > To: vorbis at xiph.org
> > Subject: RE: [vorbis] Visual Studio .NET
> >
> >
> >
> > >
> > >Anyways, this isn't the reason of the crash (which btw happens
> > in ov_open).
> > >I guess I'll have to recompile it with VS.NET though the problem being
> > >persistent means that customers won't be able to use the
> > official versions
> > >and updates with our engine.
> >
> > Ok, so it looks like, despite the off-topic debates on VS.NET,
> nobody else
> > has actually tried to use the official vorbis libraries with VS.NET.
> >
> > We're interested in helping you fix this (or helping us fix it, if it
> > turns out to be our problem, which is entirely possible), but I don't
> > think any people in the vorbis team have VS.NET, so it's a bit hard -
> > if you could give us more information about where/ why it's crashing,
> > perhaps we could figure out a fix.
> >
> > Michael
> >
> >
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>
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