[vorbis] Audio Section - Game Programming Gems 3

Mike J. Bell ckimyt at yahoo.com
Thu Nov 8 06:23:11 PST 2001



----- Original Message -----
From: "Tom Hubina" <tomh at 3dgamedev.com>
To: <vorbis at xiph.org>
Sent: Thursday, November 08, 2001 8:09 AM
Subject: Re: [vorbis] Audio Section - Game Programming Gems 3

[snip]

> Actually, quite a few people in the game industry know it exists. Some are
> waiting for the MP3 dorks to sue you guys while others have already paid
> for MP3 or are using it through DirectMusic / Quicktime. Then you have
> people like myself and Brian who are going to use it now :)
>
> The larger game houses can afford to spend a couple thousand dollars on an
> MP3 license (or just get it by using Miles) because they know no one is
> going to pull the rug out from under them later(like if the MP3 dorks got
> an injunction against all products that used Ogg Vorbis as part of a
> lawsuit .. valid or not). The smaller game companies are watching every
> penny and those are the ones that would be most interested in Ogg Vorbis.
> They're also the ones who are very pressed for time and pre-packaged /
> clean solutions are very interesting to them.

I don't get it.  On what grounds can the MP3 people litigate against Vorbis?
Am I missing something?  I thought the codecs are different.

I don't mean to start a war or maybe this is answered somewhere else...if
so, pointers welcome.  Thanks.

Mike


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