[vorbis] RE: FhG $15k minimum and games...

Joe Soroka oggustus at zxmail.com
Thu Oct 5 17:46:27 PDT 2000



> I am a lead programmer at a major game company 
> (Maxis) and Vorbis is potentially very important tous.
> ...
> as anticipated. Other subdivisions of Electronic 
> Arts are looking at it as well. The day Vorbis 
> is ready with a decent level of first-cut 
> optimization is the day I start incorporating it 

As a fellow "lead programmer at a" [not-so-major] 
"game comapy" I understand your predicament.  But 
instead of waiting for some volunteer to do it for free, 
why don't you convince EA to put someone on the 
task?  I realize that good optimizers are expensive, 
but surely EA is looking at way more than one 
programmer's salary in FhG licensing fees.  And it's 
not really a huge project.  Something along the lines 
of MAD (http://www.mars.org/home/rob/proj/mpeg/) 
would do nicely.

Joe Soroka
Senior Software Engineer
Inphinity Interactive
where the games begin...

PS. I know it sounds like I'm 'calling the kettle black,'
but I *am* working on an addition to vorbis that will 
be of great use to game programmers like us. it just 
happens not to be an optimized decoder. details 
soon...

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