[vorbis] Starting at square one with Vorbis...
PPedriana at maxis.com
Mon Aug 7 14:55:16 PDT 2000
I want to use Vorbis to stream music off the HD in my
DirectX app. Currently, we have a generic streamer that
writes raw digital sound data into the primary sound
buffer. We plug sound sources (e.g. wav files, PCM files)
into this streamer by having the sound sources have
an interface something like this:
virtual bool Init(char* pSource) = 0;
virtual bool Shutdown() = 0;
virtual bool ReadFull(char** pDest, int* size) = 0;
virtual int ReadPart(char* pDest, int size) = 0;
virtual void* GetFormat() = 0;
I want to write some code that can convert Vorbis file
data to raw digital data that the DirectX sound driver can
use. As such, I want to write a version of the above
struct (well, the actual version has a little more than above)
Can somebody tell me where to start? I read what documentation
there was at www.vorbis.com and I couldn't get very far with
it, mostly because it is largely unfinished.
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