[Vorbis-dev] Re: win32 sdk

illiminable ogg at illiminable.com
Sat Oct 9 22:02:03 PDT 2004


Anyone decided what they want me to do with these yet ? Where to check them 
in, or upload them ?

Zen.

----- Original Message ----- 
From: "illiminable" <ogg at illiminable.com>
To: "Ralph Giles" <giles at xiph.org>
Cc: <vorbis-dev at xiph.org>
Sent: Friday, September 24, 2004 7:48 PM
Subject: Re: [Vorbis-dev] Re: win32 sdk


> Ok... just added the main tools i could find vorbisenc, vorbisdec, 
> speexenc, speexdec.
>
> Also each project has several configurations... Debug, Release, 
> Release_SSE, and Release_SSE2.
>
> All libraries build as .dll except speex... if you want static just toggle 
> the output switch in settings for the project. All libraries will staticly 
> linked to the Multi-threaded runtime libraries. If you want to dynamically 
> link toggle the switch (but then you must distribute the runtime 
> libraries)
>
> It's now replaced the old file that was at 
> www.illiminable.com/th/XiphWinSDK.zip
>
> Let me know what you want to do with it.
>
> Zen.
>
> ----- Original Message ----- 
> From: "illiminable" <ogg at illiminable.com>
> To: "Ralph Giles" <giles at xiph.org>
> Cc: <vorbis-dev at xiph.org>
> Sent: Friday, September 24, 2004 5:46 PM
> Subject: [Vorbis-dev] Re: win32 sdk
>
>
>> I've done it for all the libraries (but no examples/tools yet)... 
>> ogg/speex/theora/vorbis
>>
>> Versions
>> ogg 1.1.2
>> Speex 1.0.4
>> theora alpha3
>> vorbis 1.1.0
>>
>> www.illiminable.com/th/XiphWinSDK.zip
>>
>> If you want to look at it... if someone tells me where you want it 
>> uploaded to, i'll upload it.
>>
>> Also.. if the owners of those projects want to check the changes (all in 
>> the WIN32 directory) and check them in... or let me know where in the 
>> repository to commit them to.
>>
>> Only thing besides build configs i changed, was to include a .def file 
>> for theora so it can build a dynamic library. (That's in the win32 dir 
>> anyway)
>>
>> And if someone can help me with the svn externals, i'll check the 
>> solution files in where ever you want.
>>
>> Also if the project owners tell me which tools/examples are most 
>> important and which files they are, then i'll add them.
>>
>> Cheers,
>>
>> Zen.
>> ----- Original Message ----- 
>> From: "Ralph Giles" <giles at xiph.org>
>> To: "illiminable" <ogg at illiminable.com>
>> Cc: <vorbis-dev at xiph.org>
>> Sent: Friday, September 24, 2004 3:56 AM
>> Subject: win32 sdk
>>
>>
>>> Zen,
>>>
>>> Now that we have new releases out, could we interest you in doing a new
>>> version of the win32 sdk? It's different from your directshow plugins,
>>> but is used by quite a few windows developers, especially in the game
>>> market, so I think it's worthwhile to maintain separately.
>>>
>>> The idea is just to have a set of project files, examle code and
>>> pre-built dlls so people can immediately start using the library.
>>>
>>> And updated OggDropXP would be a nice side project from there.
>>>
>>> We've also had complaints about runtime linking issues and so on with
>>> the existing build, so it would be great to have someone who can
>>> actually verify this stuff to own the releases. Feel free to add support
>>> for other xiph codecs, libfishsound, or whatever, but I'd say a tidy
>>> updated vorbis release is the first priority.
>>>
>>> Would you be up for that? As you said, our support of win32 isn't great,
>>> and this is another way you can help. :)
>>>
>>> Cheers,
>>> -r
>>>
>>>
>>>
>>
>>
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>>
>>
>
>
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