[vorbis-dev] vorbis on playstation 2

David Etherton etherton at rockstarsandiego.com
Thu Feb 6 07:13:24 PST 2003

> > MDCT should run fully from cache.  How big is your cache?
> It's a whopping 8k data cache, two-way-set-associative, 64 byte cache

...which is why I'll probably try running MDCT without the big LUT it
apparently sets up.  My guess is that that is what's killing the cache on
PS2.  I can't tell from the mdct_init calls in block.c and envelope.c how
big the typical LUT is going to be.


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