[vorbis-dev] vorbis on playstation 2
msmith at xiph.org
Thu Feb 6 00:16:53 PST 2003
> There shouldn't be any double precision floats -- please report these
> as a bug (bugs.xiph.org). Except maybe in lsp/lpc stuff (but that's
> ancient, and not used in 1.0 files anymore; your application doesn't
> need to support floor0 at all, probably).
Note that there _are_ some doubles in libvorbisfile. They're mostly there to
avoid breaking API compatibility. They're not in speed-critical parts of the
On a controlled system (i.e. where you don't care about breaking binary
compatiblity), it's completely safe to change all these to floats.
I think there are also some (only a few) doubles on encode-side which are
required. However, you obviously don't need to worry about that for a
decoder. Those might only be in the LSP/LPC code, though, I'm not sure.
<p>I suspect the main problem is accidental double-precision constants. Most of
these got fixed, but they have a tendency to creep back in...
--- >8 ----
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