[vorbis-dev] [Newbie] getting up to speed
Brian Hook
bhook at pyrogon.com
Tue Sep 25 12:46:00 PDT 2001
I've just started looking into using Ogg Vorbis for our streaming audio
needs. We're doing games for MacOS, OS X and Win32.
So far, after wading through the docs and sample code, I think I have a
reasonably solid idea of how it all works. Now some questions:
- currently my code is architected with a separate audio thread
responsible for decoding chunks of compressed audio on demand ("Demand"
== notification from the audio layer that it will need new data fairly
soon, e.g. using notification handles in DirectSound). Does this seem
reasonable?
- The prepackaged Win32 libs are compiled with "multithreaded DLLs"
instead of static libs. Is it fairly trivial to get the latest tarball
and recompile for static linkage of the CRT DLLs?
- Have people had much success getting Ogg Vorbis to compile and run
cleanly on MacOS 8/9 and MacOS X?
Thanks,
Brian
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