[vorbis-dev] #include scheme in vorbis project
Erik Olofsson
Erik.Olofsson at o3games.com
Wed Oct 10 10:13:02 PDT 2001
Sorry for posting html earlier btw.
About the copying of includes to mssdk or setting up my own include paths,
that is fine by me... but when the 10 other people working on our project
gets the new code from source control its much better if they don't have to
add new libraries that is used to their compile environment.
Is that the way all libraries for *ix systems work? And can it be made
compatible with a relative path methodology?
-----Original Message-----
From: Peter Harris [mailto:peter.harris at hummingbird.com]
Sent: den 10 oktober 2001 18:41
To: vorbis-dev at xiph.org
Subject: Re: [vorbis-dev] #include scheme in vorbis project
> Right now ogg and vorbis stuff relies on ogg and vorbis include paths
> being in global (or local) include path environment. This could easily
> be avoided by using relative includes in vorbis:
>
> #include "..\..\vorbis\include\vorbis\codec.h"
> instead of
> #include <vorbis\codec.h>
>
> This allows the include of vorbis and ogg .h files to be more plug and
> play and you can add the .c files of the library directly to a project
> without defining extra include paths. This is especially important in
> large projects. Right now its pretty easy for me to just modify the code
> in ogg vorbis to work this way, but it seems unnecessary. Is there a
> really good reason that you have it the way it is right now?
Yes, there is a good reason it is done that way. On most non-windows
systems, the stuff under "../../vorbis/include" is moved to "/usr/include"
or "/usr/local/include" at the time vorbis-lib is installed.
<vorbis/codec.h> is then the correct way to reference the installed header
files.
Reading your message headers, you appear to be on windows. Feel free to copy
"vorbis\include\vorbis" to "c:\include\vorbis", if you want to create a
'global include' sort of directory to mirror what you would have on a *ix
system. Alternately, you could copy the files to %MSSdk%\inclcude\vorbis\
(and %MSSdk%\include\ogg\ for the ogg headers), but you'd have to remember
that you'd done that if you ever re-installed the SDK (or when Microsoft
moves the default path and you don't notice... again...)
> Also if the test of vobis codec works out ok here I may be able to
> contribute with optimizations in the form of SSE code and so on, has
> this already been done / is in the process of being done. Is this
> something that you are interested in?
Some of us would find it interesting. The real core developers say that
there are more improvements to be made at the C level before they are going
to bother with assembly. In addition, I imagine SSE optimisations would be a
lot more interesting if they were done to a 1.0 tree.
I would find it interesting from a 'How does one go about writing SSE by
hand?' point of view. Practically, and for now, I'm happy with the ~20%
speedup I get by compiling with Intel's C compiler with SSE turned on. YMMV.
Peter Harris
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