[vorbis-dev] DropOgg for MacOS.

OmegaDan omegadan at thehumbleguys.com
Tue Jan 30 11:59:17 PST 2001



yeah this is exactly what I was asking about in another message -- I'm
working on a windows videogame, and this dosen't make much sense in that
context

od

On Wed, 31 Jan 2001, Segher Boessenkool wrote:
> Date: Wed, 31 Jan 2001 03:25:55 +0100
> To: vorbis-dev at xiph.org
> From: Segher Boessenkool <segher at wanadoo.nl>
> Reply-To: vorbis-dev at xiph.org
> Sender: owner-vorbis-dev at xiph.org
> Subject: Re: [vorbis-dev] DropOgg for MacOS.
> 
> > You must still provide a way for the user to replace the libvorbis
> being
> > used (this can be accomplished by: providing source. Using dynamic
> > libraries. Using static libraries, but also providing object files for
> > the executable, so that the entire thing can be relinked with a
> > different libvorbis).
> 
> This sounds like a big gotcha for people who want to use Vorbis in their
> products on win32 platforms, at least until the Vorbis 1.0 release
> (when the API will be fixed-format); there's no such thing as
> dll-versioning on win32, unless I'm wrong, of course.
> 
> Maybe a dual license is better? LGPL, and not-modified code allowed
> as well (under plain GPL or so?)
> 
> Cheers,
> 
> Segher
> 
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