[vorbis-dev] Tarkin at last

Gregory Maxwell greg at linuxpower.cx
Thu Jan 4 16:12:28 PST 2001



On Thu, Jan 04, 2001 at 03:24:08PM -0800, Jack Moffitt wrote:
> 1) find a better wavelet
> 2) zero-tree packing
> 3) color packing
> 
> any other ideas?

Spatial blobbing:
        - Take a 3d 'megablock' of color video.
        - Use 'edge' detection to locate blobs of simmlar
          color,'texture',entropy,luminance, etc
        - Efficently encode blobmap and transmit map
        - Segment into blobs. Rank for perceptual importance.	
        - Analyize each blob (brute force or hueristic) to determin
          optimal encoding method.
        - Encode and transmit each blob.

Example blob encoding methods:
1. Blocked DCT. Good for strong gradients with low noise.
2. RLE. Good for solid colors with no noise.
3,4. Low pass filtered of the above.
5. Padded DWT
        -Blob is padded to fill a power of two sized cube (SIT used?)
        -Wavelet chosen to 'best match' data.
        -DWT
        -Vector code (zero tree not needed if your codebook vectors tell
         you where to fill)
6. Warped DWT
        -Blob analyzed to decide simple warp map to cause least texture
         smearing.
        -Decides on target deminsions (i.e. a blob that was contained in a
         256x256x64 bounding box in the real image) could would warped into
         a 128x128x4 transform area.
        -Warpmap efficently coded and tranmitted.
        -Blob is warped.
        -Blob gets DWT encoded like above.  

Each method could handle colors differntly.
The reverse should be somewhat obvious.

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