[vorbis-dev] DJGPP patches and makefiles

Daniel Vogel vogel at epicgames.com
Wed Aug 15 06:59:55 PDT 2001



> What are good flags for gcc to compile vorbis on x86?  I stole mine from
> allegro's makefile, I'm worried about -ffast-math that is there - doesn't
> it endanger vorbis' quality?

It's been some time but usually a big gain is compiling for your CPU
architecture. For Soldier Of Fortune it also was a big gain to compile
for Pentium class processors (so it still runs on low end HW) but use
the compiler option to optimize for Pentium Pro scheduling. Search the
gcc info pages for mcpu and march. You could also have a look at the
makefiles we used for UT to see some standard optimization flags. If the
page is still up it's at cvs.lokigames.com in the OpenUT project. 

I haven't checked but I guess the vorbis configure script automatically
creates a makefile optimized for the architecture you compile on.

- Daniel Vogel, Programmer, Epic Games Inc.

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