segher at wanadoo.nl
Fri Dec 29 19:16:38 PST 2000
Hello dev people,
Can someone please explain me why bark_noise works so well?
I can't find any references to theory. I think Monty just
made it up (in the Netherlands we say: he sucked it out
of his thumb :-) ).
Especially why the 1/|frequency distance| thingie is a
good spreading function. I tried several different ones,
but the original is still the best overall. Some of the
alternatives created a (artificially) clearer sound
(with some twinkling artifacts), and some made a (much!)
better noise rendition, at the cost of tonal quality.
But the original wins, in my (listening) tests.
I hate this, as bark_noise is one of the routines that
needs optimizing. If I understand _why_ it works, maybe
I can optimize it to something different, that performs
just as good in sound quality, and better in execution
A second question: is there a standard way (like, executing
some obscure program in the vq/ directory) to create
_cascading_ codebooks? (I only need additive codebooks,
not multiplicative ones). And is it possible to have the
second-level and third-level etc. codebooks a different
grouping-length than the first-level ones?
Oh, and I want a _perfect_ 40kbps mode before the end of
the year ;-)
--- >8 ----
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