[vorbis-dev] Ogg VEO Codec, video in an Ogg stream
chad
chad at analogself.com
Sun Aug 27 16:09:45 PDT 2000
We did make some progress on an opensource video codec named Tarkin.. We do intend it to go into the
Ogg system, but we have been busy working on vorbis. We've gotten 1:30 compression, and with the
ideas we have now (no chance to implement them) we're looking at least 1:50/60 with more dev
time.. The goal is to have it about 1:100.
We're still looking to add someone with video experience to the team, so that we can move along with
this project (:
-=C=-
aka IceMonk
On Sunday, August 27 2000, Ralph Giles said:
> On Sat, 26 Aug 2000, David A. Bartold wrote:
>
> > I don't know if this is the right place to post this, but I ported a lossy
> > delta update video compression algorithm to use the Ogg stream
> > layer. The algorithm was written several years ago in high school to
> > play video at about ~5 - 10 fps on their 33mhz 486 + turbo pascal machines
> > becase writing link list palendrome programs was too easy.
>
> Neat. Can you explain your algorithm a bit? What kind of compression are
> you getting? Looks like your example is around 2.5 bits per pixel. Does it
> work as well when the movement isn't so well partitioned?
>
> > The codec does what it says (at least on an Intel Linux machine), but
> > isn't useful yet for realtime video decompression. It can also use some
> > tweaks to get rid of some wasted bits in the output stream. Right now, it
> > depends on GLib and the decoder program depends on Gtk+ for displaying the
> > frames.
>
> I'm working on adding mng as an image/high-quality-video option, BTW.
>
> -ralph
>
> --
> giles at ashlu.bc.ca
>
>
>
> --- >8 ----
> List archives: http://www.xiph.org/archives/
> Ogg project homepage: http://www.xiph.org/ogg/
-=C=-
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