[theora-dev] Re: YUV to RGB
Ralph Giles
giles at xiph.org
Mon Jan 14 23:48:08 PST 2008
On Mon, Jan 14, 2008 at 10:59:39PM -0800, wesley kiriinya wrote:
> I'm trying to write an OpenGL application that plays theora frames. SDL is not an option. Is there a function/routine that can do this for me efficiently or do I have to write my own with a bit of SSE so that the YUV to RGB conversion is fast enough. Also wouldn't it be OK if a Theora stream could be encoded in RGB instead of YUV or is there already something like this? I'm writing a decoder not an encoder.
If you're doing OpenGL, the best thing is to write a fragment shader to
do the conversion. In most applications the GPU can more easily spare
the cycles.
For one implementation on the host side, see:
http://svn.annodex.net/liboggplay/trunk/src/liboggplay/oggplay_yuv2rgb.c
There are many others, of various speed and quality.
I'd eventually like to add to-from RGB routines to the reference
implementation, but that's post-1.0.
HTH,
-r
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