[theora-dev] Ogg questions (correction)
Arc
arc at indymedia.org
Mon Jan 6 00:07:55 PST 2003
On Mon, Jan 06, 2003 at 02:49:51AM -0500, Arc wrote:
> Track 1 Crossfade Track 2
> [AAAAAAAAAAAAAAAAAAAAAAAAAA][BBBBBBBBBBB]
> [CCCCCCCCCCC][DDDDDDDDDDDDDDDDDDDDDDDDDDDD]
> [ZZZZZZZZZZZ]
>
> A = Track 1 with n sec cut from tail
> B = n sec tail of Track 1
> C = n sec lead of Track 2
> D = the rest of Track 2
> Z = effects codec
My mistake, that's over-complicated.
[11111111111111111111111111][22222222222222222222222222222222222222]
New Bitstream ->[11111111111]
[ZZZZZZZZZZZ]
Z = effects codec
We would only need to divide A for the tail end, so we can start chain
in a new sequential track. Also, in case some players only played the
first concurrent Vorbis stream, start track 2 as the first stream, then
the tail end of A as the second concurrent. That way it'll cut only the
tail end of songs if the effects are not supported.
Less complicated view:
[1111111111111111111][2222222222222222][333333333333333333][444444444444]
[111] [222] [333]
[ZZZ] [ZZZ] [ZZZ]
The "Effects" codec would only be needed to fade in/out the two vorbis
layers, and would end leaving the new track at 100%.
I'm using vorbis as an example, the same could apply to speex, theora,
etc.
I could probobally write up a rough draft for a simple effects codec in
a few days, but I need to make sure I understand all this.. also, from
reading people on IRC and on the lists, it doesn't seem that most people
really know.
I also forgot to mention, a lossless video codec for Ogg would be nice,
and there are already a few patent-free video codecs available. Would
make for great archivals.. but that's for another time, prehaps.
<p>
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