[Speex-dev] Decoding from memory using libfishsound

Conrad Parker conrad at metadecks.org
Wed Feb 18 21:57:00 PST 2009


2009/2/13 Lukasz Minkiewicz <lukasz.minkiewicz at gmail.com>:
> Hi,
> I have a problem. I've started to develop crossplatform sound
> receiving application using qt4/openal/libfishsound. Server is
> streaming audio coded with speex in ogg container throuh http. I'm
> receiving packages and when I write them to file application example
> from libfishsound is properly decoding it. Problem starts, when I want
> to decode from memory, for example: receive few packages, decode them
> and send to sound card.
>
> This is code for decoding, which cast callback function read_packet.
>
> oggz = oggz_open_stdio(newfile,OGGZ_READ);
> oggz_set_read_callback (oggz, -1, read_packet, fsound);
> while ((n = oggz_read (oggz, 1024)) > 0);
>
> I've tried to create object using oggz_new, a write from memory data
> using oggz_read, but it doesn't worked.
> Data from package is stored in QByteArray which can return char*.
> Please help me, because I'm stucked at least
> a month and can't find a solution.

Hi,

what versions of liboggz and libfishsound are you using?

To feed data from memory you should use oggz_read_input() which takes
a memory buffer.

Conrad.


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