[Speex-dev] Hello guys Please help
Mohammed Ibrahim
snouto at gmail.com
Tue Feb 13 05:15:30 PST 2007
Why my decoder doesn't want to return the data back to its original wav audio file that i can playback it correctly , is there something wrong in my code .
Encoder :
=======
#include "speex.h"
#include <stdio.h>
#include <iostream>
#include <conio.h>
using namespace std;
/*The frame size in hardcoded for this sample code but it doesn't have to be*/
#define FRAME_SIZE 160
int main(int argc, char **argv)
{
char *inFile;
FILE *fin;
FILE *fout;
short in[FRAME_SIZE];
float input[FRAME_SIZE];
char cbits[200];
int nbBytes;
/*Holds the state of the encoder*/
void *state;
/*Holds bits so they can be read and written to by the Speex routines*/
SpeexBits bits;
int i, tmp;
/*Create a new encoder state in narrowband mode*/
state = speex_encoder_init(&speex_nb_mode);
/*Set the quality to 8 (15 kbps)*/
tmp=8;
speex_encoder_ctl(state, SPEEX_SET_QUALITY, &tmp);
//inFile = argv[1];
inFile = new char[10];
inFile = "snouto.wav";
fin = fopen(inFile, "r");
fout = fopen("snouto2.wav","w");
/*Initialization of the structure that holds the bits*/
speex_bits_init(&bits);
while (1)
{
/*Read a 16 bits/sample audio frame*/
fread(in, sizeof(short), FRAME_SIZE, fin);
if (feof(fin))
break;
if(ferror(fin))
{
std::cout << "There was an error snouto " <<std::endl;
getch();
}
/*Copy the 16 bits values to float so Speex can work on them*/
for (i=0;i<FRAME_SIZE;i++)
input[i]=in[i];
/*Flush all the bits in the struct so we can encode a new frame*/
speex_bits_reset(&bits);
/*Encode the frame*/
speex_encode(state, input, &bits);
/*Copy the bits to an array of char that can be written*/
nbBytes = speex_bits_write(&bits, cbits, 200);
/*Write the size of the frame first. This is what sampledec expects but
it's likely to be different in your own application*/
fwrite(&nbBytes, sizeof(int), 1, fout/*stdout*/);
/*Write the compressed data*/
fwrite(cbits, 1, nbBytes, fout/*stdout*/);
}
/*Destroy the encoder state*/
speex_encoder_destroy(state);
/*Destroy the bit-packing struct*/
speex_bits_destroy(&bits);
fclose(fin);
fclose(fout);
//delete inFile;
return 0;
}
decoder :
======
// consSpexDec.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "speex.h"
#include <stdio.h>
#include <conio.h>
#define FRAME_SIZE 160
int _tmain(int argc, _TCHAR* argv[])
{
char *outFile;
FILE *fout;
FILE *fin;
/*Holds the audio that will be written to file (16 bits per sample)*/
short out[FRAME_SIZE];
/*Speex handle samples as float, so we need an array of floats*/
float output[FRAME_SIZE];
char cbits[200];
int nbBytes;
/*Holds the state of the decoder*/
void *state;
/*Holds bits so they can be read and written to by the Speex routines*/
SpeexBits bits;
int i, tmp;
/*Create a new decoder state in narrowband mode*/
state = speex_decoder_init(&speex_nb_mode);
/*Set the perceptual enhancement on*/
tmp=1;
speex_decoder_ctl(state, SPEEX_SET_ENH, &tmp);
//outFile = argv[1];
outFile = "ahmed3.wav\0";
fout = fopen(outFile, "w");
fin = fopen("snouto2.wav","r");
/*Initialization of the structure that holds the bits*/
speex_bits_init(&bits);
while (1)
{
/*Read the size encoded by sampleenc, this part will likely be
different in your application*/
fread(&nbBytes, sizeof(int), 1, fin/*stdin*/);
fprintf (stderr, "nbBytes: %d\n", nbBytes);
if (feof(fin/*stdin*/))
{
getch();
break;
}
/*Read the "packet" encoded by sampleenc*/
fread(cbits, 1, nbBytes, fin/*stdin*/);
/*Copy the data into the bit-stream struct*/
speex_bits_read_from(&bits, cbits, nbBytes);
/*Decode the data*/
speex_decode(state, &bits, output);
/*Copy from float to short (16 bits) for output*/
for (i=0;i<FRAME_SIZE;i++)
out[i]=output[i];
/*Write the decoded audio to file*/
fwrite(out, sizeof(short), FRAME_SIZE, fout);
}
/*Destroy the decoder state*/
speex_decoder_destroy(state);
/*Destroy the bit-stream truct*/
speex_bits_destroy(&bits);
fclose(fout);
return 0;
}
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