[Speex-dev] Would be nice to conditionally compile out coding
modes and code tables...
Miles, Stewart
SMiles at activision.com
Thu Dec 14 10:04:07 PST 2006
> -----Original Message-----
> From: Jean-Marc Valin [mailto:jean-marc.valin at usherbrooke.ca]
> Sent: Thursday, December 14, 2006 2:51 AM
> To: Miles, Stewart
> Cc: speex-dev at xiph.org
> Subject: Re: [Speex-dev] Would be nice to conditionally
> compile out coding modes and code tables...
>
> Miles, Stewart a écrit :
> > I'm only using the narrow-band encoder on my embedded
> system and have
> > removed all references to the wide-band and ultra-wide band encoder
> > functions and tables. They will be pulled in by the linker
> due to the
> > references made by the structures in modes.c. Attached is a
> > replacement modes.c for compiling out modes that are not in use for
> > anyone who's interested.
>
> There's already a --disable-wideband (and corresponding
> DISABLE_WIDEBAND) option in the code, so I'm not sure what
> your patch is supposed to add.
Searching the code (speex 1.0.5) I don't find DISABLE_WIDEBAND. This is new to speex 1.2 and I wasn't aware of the update.
> Also, disabling narrowband
> doesn't make sense because it's used by the wideband code.
After reading the code again, you're absolutely right (of course) each progressively more complex codec references the previous one. So disabling narrow-band doesn't make sense.
>
> > Also, I've removed the dynamic memory allocation of the encoder and
> > decoder. To do this I had to determine the required size of the
> > encoder and decoder states since i'm working on a fixed
> memory platform I simply
> > handle the worst case, see the attached statesize.h. Now
> I can do this
> > sort of thing...
> >
> > MyDecoderClass decoders[5];
> >
> > .. will means all of my decoder states are contiguous and
> quick to DMA.
> > It also improves cache consistency when the input buffers
> are placed
> > in MyDecoderClass.
>
> There's actually a much simpler way of making everything
> contiguous. All you need to do is allocate (or reserve or
> whatever) a big block yourself and override speex_alloc() and
> speex_free() (and speex_alloc_scratch if you don't have a C99
> compiler) to distribute that memory explicitly.
I completely understand that it's possible to override speex_alloc() and speex_free(), in fact that's what i've done. However, how much memory do I reserve? Without running the code I would like it to be possible to reserve the appropriate memory for my required codecs. Running the code to determine the magic memory size to reserve is not very user-friendly and not very good if future revisions of the library are released as the old code with the magic allocation size will fail. Determining whether an allocation is possible at compile time is far more preferable than at run-time.
Which leads me to another point of irritation. I noticed that you stated that people shouldn't be using MAX_BYTES_PER_FRAME to reserve space for the output of the encoder and that it's far better to just allow speex_bits to realloc it's out of space http://lists.xiph.org/pipermail/speex-dev/2003-August/000515.html . For a lot of embedded systems it's very important to know ahead of time how much memory is required for an operation. In fact the memory required should be known at compile time so that the application will always function correctly. At the very least, the worst case scenario should be accounted for so the application never fails due to being out of memory. So something like MAX_BYTES_PER_FRAME is a pretty good idea since it allows application developers to prepare for the worst case. What would be nice, would be a MAX_BYTES_PER_FRAME type constant that defines the maximum packet size per encoder mode. How did MAX_BYTES_PER_FRAME end up at the magic number of 2000 bytes? A frame of 2000 bytes is 1000 uncompressed mono 16-bit PCM samples.
>
> > Would be nice for functionality like this to make it into the main
> > line of code.
>
> Anything that you need that isn't covered by the explanations above?
>
> Jean-Marc
>
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