[speex-dev] XScale realtime encoding possible?
mal at komcept.com
Mon Nov 10 06:20:59 PST 2003
Jean-Marc Valin wrote:
>>>looks like its more like 3000 times slower. This means that all of the
>>>float operations must be removed for the code to work properly. ...or
>>>maybe there's a way to make the emulation in a library instead of making
>>>the kernel trap illegal instructions.
>>Is it a long job to remove the remaining floating point ops? Is it likely
>>to be attainable this year? I would like to help if possible.
> I think it's attainable. Of course, it depends on how much time I have
> and how much help I get. I estimate that removing the remain float
> operation would probably take about 20-40 hours of work for the plain
> CBR (not including the VBR, VAD and all).
> There are also a couple things I don't like in the current port. One of
> them is that I'd like to reduce the amount of 32-bit operations (convert
> some things to 16-bit arithmetic).
Well, if I can help, I will. I'm an able coder, but only a reasonable
--- >8 ----
List archives: http://www.xiph.org/archives/
Ogg project homepage: http://www.xiph.org/ogg/
To unsubscribe from this list, send a message to 'speex-dev-request at xiph.org'
containing only the word 'unsubscribe' in the body. No subject is needed.
Unsubscribe messages sent to the list will be ignored/filtered.
More information about the Speex-dev