[speex-dev] XScale realtime encoding possible?

MAL mal at komcept.com
Mon Nov 10 06:20:59 PST 2003

Jean-Marc Valin wrote:
>>>looks like its more like 3000 times slower. This means that all of the
>>>float operations must be removed for the code to work properly. ...or
>>>maybe there's a way to make the emulation in a library instead of making
>>>the kernel trap illegal instructions.
>>Is it a long job to remove the remaining floating point ops?  Is it likely 
>>to be attainable this year?  I would like to help if possible.
> I think it's attainable. Of course, it depends on how much time I have
> and how much help I get. I estimate that removing the remain float
> operation would probably take about 20-40 hours of work for the plain
> CBR (not including the VBR, VAD and all). 
> There are also a couple things I don't like in the current port. One of
> them is that I'd like to reduce the amount of 32-bit operations (convert
> some things to 16-bit arithmetic).

Well, if I can help, I will.  I'm an able coder, but only a reasonable 
mathematician :)


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